I found this very useful and although i reserve my opinions until i have feild tested these changes i think it is an oustanding starting point for a tree.
I have two questions that I can not find the answers to for other druids in guild.
1..."Swiftmend - Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 4685.41. / 10% of base mana, 40 yd range, Instant cast, 15 sec cooldown Retrieving tooltip" Does this mean that the higher our base mana pool the less our swiftedmend will hit for?
2... does anyone know what if any the haste cap will be with the talent tree changes?
Haste cap for resto druids is now 1015 asuming you have a a shadowpriest, moonkin, or shaman in your group. That number will get you your extra tic of rejuv.
Only one person can get lifebloom, so that's for the tank (unless we hit treeform then we can lifebloom anyone).
Then we have Rejuvenation, which is shorter duration and not something to just be rolled on everyone. Possibly put it on the tank, and for rolling through the raid when there is massive damage on the whole raid.
Then we have the three spot heals.
Nourish is our standard heal to pop on people. If we need a faster heal on a target, at a higher mana cost we use Regrowth. If we need a bigger heal than Nourish, cast at the same speed, but for more mana we use Healing Touch.
Wild Growth is now on 10 second cooldown, so pop it when there is wide raid damage.
1) Keep lifebloom rolling on the tank
2) Rejuvenation on the tank when taking enough damage.
3) Rejuvenation on the raid when there is massive damage all around. Wild Growth as well.
Resto Shaman healing. Or Holy Priest. Probably similar to Holy Paladins with the rampant changes made to them, too. They're really stressing the three varieties of direct heals.
Intialy I think I am going to drop nourish from my rotation. Doing this saves you 4 talent points and honestly I am not sure that 1 spell is worth that many if it has no aditional value to other skills. I plan on spending 3 of those points in the feral tree for the 15% int and one into the upgraded curse talent.
Also I think using rejuv with a swiftmend like a wildgrowth for raid healing since it now has a aoe heal when it is a good idea
I need to see someone crunch some math on it. From what it looks like though the mana cost of Regrowth/Healing Touch makes casting that on boss fights way bad, as in run out of mana fast.
Even just standing around doing casts Nourish barely moves the mana bar, but it's noticeable with the others.
we'll see how it works in practice, but the feeling I get is that Nourish needs to hit the lifebloom target to refresh it here and there, but on top of that it's by far the most efficient heal we've got now, but it's definitely a slower cast. So Regrowth for when we need a quicker heal off, healing touch when we need a big top off (it's got the same cast speed as Nourish now) and Nourish otherwise.
My gut says if we don't use Nourish as our standard top off then we'll burn through our mana mucho pronto. Everything I read seems to say that.
one of the reasons so far i am going with no nourish is first i am getting 15% more mana from my use of those points which puts me at around 43000. My second reason is that i see myself using regrowth alot more do to the fact that when you combine living seed with a regrowth+ natures bounty you are getting alot of bang for your buck... basicaly i will be procing living seed for 60% more healing every time i cast regrowth. I know that i am trading a reduced cooldown on my swiftment. Going to have to play with this a bunch before i am happy i think
So maybe before the first boss fight or so, raid leader or someone needs to remind the raid that there is ONE brez. fifty dkp minus after that to people who ask for a brez :)
So far i have run about a dozen heroics and we got 4 hardmodes down in ulduar last night ( FL 4 towers, Disarmed, Crazy cat lady, and speed kill on Hodir). Threw out all of these encounters so far my mana pool has yet to drop below 75%, even when in tree form and spaming instant Regrowth as fast as i can. I think that for the time being we can asume mana is not going to be an issue of any kind do mostly to the fact that 1 our mana pools are so much larger and 2 they have buffed everyones mana returning spells so much. I would suggest then in specs and geming that everyone should focus more on output for now, I regemed and reforged giving up spriit for Mastery on quite a few peices.
I have yet to visit the reforger (stupid paper eating my life), so my gear is still 4.0 fresh. I was doing some reading and is it really worth taking mastery before hitting 1015 haste (for the extra rejuv tick)? I was planning on hitting the haste cap and then picking up some mastery, b/c I don't need all that damn spirit for sure.
I'm of the opinion that mastery is the more immediately beneficial stat. The haste cap is an all or none thing meaning that until you actually hit it you don't get a very large amount of benefit from adding haste and I don't see myself hitting it anytime soon without eating into stats that are more important. Mastery also is probably a more important stat for tank healing then haste and from what I have read we will be doing a lot more tank heals. So I guess my answer is that for now I am dropping crit and spirit for mastery until I see how it works out since the haste cap is out of my reach regardless.
I wouldn't stack it, but now that HoTs crit, aren't you dropping some healing power... I know resto druids haven't really ever relied on RNG to heal before, but it seems like a solid stat for us now.
I think back to when we had a set bonus that aloud our hots to crit and remember that 75% of that extra healing was just a waste of overheals. I plan on using regrowth as my primary direct heal and with our spec that already has a 60% crit chance plus our crit and raid buffs. Last night ulduar my regrowth crit about 90% of the time leaving a living seed for an additional heal.
I have two questions that I
I have two questions that I can not find the answers to for other druids in guild.
1..."Swiftmend - Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 4685.41. / 10% of base mana, 40 yd range, Instant cast, 15 sec cooldown Retrieving tooltip" Does this mean that the higher our base mana pool the less our swiftedmend will hit for?
2... does anyone know what if any the haste cap will be with the talent tree changes?
Er
I think he meant that 10% of base mana is its cost.
That skill except came from
That skill except came from mmo not the druid guide.
orly
Swiftmend
Always go with cata.wowhead.com instead of mmo.champ for actually accurate details.
Haste cap for resto druids is
Haste cap for resto druids is now 1015 asuming you have a a shadowpriest, moonkin, or shaman in your group. That number will get you your extra tic of rejuv.
Hmm
Ok so sounds like the following...
Only one person can get lifebloom, so that's for the tank (unless we hit treeform then we can lifebloom anyone).
Then we have Rejuvenation, which is shorter duration and not something to just be rolled on everyone. Possibly put it on the tank, and for rolling through the raid when there is massive damage on the whole raid.
Then we have the three spot heals.
Nourish is our standard heal to pop on people. If we need a faster heal on a target, at a higher mana cost we use Regrowth. If we need a bigger heal than Nourish, cast at the same speed, but for more mana we use Healing Touch.
Wild Growth is now on 10 second cooldown, so pop it when there is wide raid damage.
1) Keep lifebloom rolling on the tank
2) Rejuvenation on the tank when taking enough damage.
3) Rejuvenation on the raid when there is massive damage all around. Wild Growth as well.
4) Spot heal with Regrowth/Nourish/Healing Touch
That seems to be what to do. Thoughts?
Sounds Like....
Resto Shaman healing. Or Holy Priest. Probably similar to Holy Paladins with the rampant changes made to them, too. They're really stressing the three varieties of direct heals.
Intialy I think I am going to
Intialy I think I am going to drop nourish from my rotation. Doing this saves you 4 talent points and honestly I am not sure that 1 spell is worth that many if it has no aditional value to other skills. I plan on spending 3 of those points in the feral tree for the 15% int and one into the upgraded curse talent.
Also I think using rejuv with a swiftmend like a wildgrowth for raid healing since it now has a aoe heal when it is a good idea
I dunno
I need to see someone crunch some math on it. From what it looks like though the mana cost of Regrowth/Healing Touch makes casting that on boss fights way bad, as in run out of mana fast.
Even just standing around doing casts Nourish barely moves the mana bar, but it's noticeable with the others.
we'll see how it works in practice, but the feeling I get is that Nourish needs to hit the lifebloom target to refresh it here and there, but on top of that it's by far the most efficient heal we've got now, but it's definitely a slower cast. So Regrowth for when we need a quicker heal off, healing touch when we need a big top off (it's got the same cast speed as Nourish now) and Nourish otherwise.
My gut says if we don't use Nourish as our standard top off then we'll burn through our mana mucho pronto. Everything I read seems to say that.
one of the reasons so far i
one of the reasons so far i am going with no nourish is first i am getting 15% more mana from my use of those points which puts me at around 43000. My second reason is that i see myself using regrowth alot more do to the fact that when you combine living seed with a regrowth+ natures bounty you are getting alot of bang for your buck... basicaly i will be procing living seed for 60% more healing every time i cast regrowth. I know that i am trading a reduced cooldown on my swiftment. Going to have to play with this a bunch before i am happy i think
Tree of life is 30 second God
Tree of life is 30 second God mode.. we need to make sure we stagger these if we have more then one druid..
Also battle rezes
all druids battle rezes in a raid ae on the same timer now. no more 5 druids 5 battle rezes.
just 1. no matter how many druids you have.
so nobody can cast battle rez wtihout raid leader permission.
People will need a reminder at first
So maybe before the first boss fight or so, raid leader or someone needs to remind the raid that there is ONE brez. fifty dkp minus after that to people who ask for a brez :)
So far i have run about a
So far i have run about a dozen heroics and we got 4 hardmodes down in ulduar last night ( FL 4 towers, Disarmed, Crazy cat lady, and speed kill on Hodir). Threw out all of these encounters so far my mana pool has yet to drop below 75%, even when in tree form and spaming instant Regrowth as fast as i can. I think that for the time being we can asume mana is not going to be an issue of any kind do mostly to the fact that 1 our mana pools are so much larger and 2 they have buffed everyones mana returning spells so much. I would suggest then in specs and geming that everyone should focus more on output for now, I regemed and reforged giving up spriit for Mastery on quite a few peices.
Your thoughts on Haste v. Mastery
I have yet to visit the reforger (stupid paper eating my life), so my gear is still 4.0 fresh. I was doing some reading and is it really worth taking mastery before hitting 1015 haste (for the extra rejuv tick)? I was planning on hitting the haste cap and then picking up some mastery, b/c I don't need all that damn spirit for sure.
I'm of the opinion that
I'm of the opinion that mastery is the more immediately beneficial stat. The haste cap is an all or none thing meaning that until you actually hit it you don't get a very large amount of benefit from adding haste and I don't see myself hitting it anytime soon without eating into stats that are more important. Mastery also is probably a more important stat for tank healing then haste and from what I have read we will be doing a lot more tank heals. So I guess my answer is that for now I am dropping crit and spirit for mastery until I see how it works out since the haste cap is out of my reach regardless.
Crit too?
I wouldn't stack it, but now that HoTs crit, aren't you dropping some healing power... I know resto druids haven't really ever relied on RNG to heal before, but it seems like a solid stat for us now.
I think back to when we had a
I think back to when we had a set bonus that aloud our hots to crit and remember that 75% of that extra healing was just a waste of overheals. I plan on using regrowth as my primary direct heal and with our spec that already has a 60% crit chance plus our crit and raid buffs. Last night ulduar my regrowth crit about 90% of the time leaving a living seed for an additional heal.
Interesting changes being
Interesting changes being made to resto druids... apparently we are not uber enough yet...
Restoration
dont forget about the glyph
dont forget about the glyph for swiftmend that will let it work without taking the rejuv...