Resto and Balance Druid Changes for 4.0.6

Submission of a form on this page has been disabled as you do not have JavaScript enabled in your browser.
Talarashne's picture
in

Here are all the Druid changes for 4.0.6 http://blue.mmo-champion.com/topic/149669/public-test-realm-patch-406-no...

I'll just be discussing the Tree and Boomchicken impacts, as I can't speak to Beartank or Murdercat changes.

 

Everyone Buffs

Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well. Sweeeet.

Worgen and troll druids now have new art for Swift Flight Form. Trolls will be happy.

Everyone Nerfs

Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects. The old trick is gone.

Everyone Meh

Healing Touch was swapped from level 3 trained to level 78. Nourish was swapped from level 78 trained to level 8. Impact is probably a buff for leveling while healing in dungeons, but at level 85 it's no-impact.

Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast. Does anyone use this?

 

Boomkin Buffs

Barkskin is no longer dispellable. I don't think this effects PVE in any way, but it's nice to keep that damage reduction up.

Moonfire mana cost reduced from 18% to 9%. More moonfire spam on the run without worrying about mana.

Soothe is now instant cast, down from 1.5 seconds. Does anyone actually use Soothe? We probably should. It's a good enrage interrupt. I've never had it on my bars though.

The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds. Moar Damage.

Sunfire mana cost has been reduced from 18% to 9%. Same as the Moonfire cost cut.

Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.

Typhoon mana cost has been reduced by 50%. Moar mana.

Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%. We'll see if people use it now.

Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target. Before you had to have insect swarm on for the 10% buff. now it's just a 10% buff. So good.

Boomkin Nerfs

Entangling Roots, Hibernate and Nature's Grasp now have a PVP duration of 8 seconds. All CC is getting nerfed. Probably overall good, but it's still a nerf.

 

Resto Buffs

Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%. This is huge. Rejuvenation was very expensive to use, even after increasing mana, this will make raid and group healing a little bit less hard on Resto Druids.

Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom. I think this means that Regrowth is getting a 10% increase if spec'ed 2/2 in Empowered Touch, as well as having it refresh lifeblooms. Which is nice and gives a little more flexibility, not having to throw a nourish in to keep the tank up here and there, if the damage is coming fast. It's nerfing the ability to lifebloom everyone while in Tree form, and then keepign them all up by nourishing everyone. A nerf, sort of, but it was always kind of exploity anyway.

Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%. Removing the swiftmend effect while a buff, is minor. It just slightly reduced the cooldown to the next swiftmend. Now however it hastes the cast time of Nourish when you have multiple rejuves out. Great for high stress situations and lots of damage.

Symbiosis (Mastery) benefit from mastery increased by approximately 16%. More healing.

Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10. Yip Yip Yip! This is great. Better raid healing. Able to cast it more often, and for more healing. Should be a big boon to healing groups and raids.

Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%. This makes it far more likely someone will cast Regrowth on someone low on health, a quick heal to get them up, and the hot will stay on till they're stable at 50%. Not bad.

Resto Nerfs

Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen. If you're healing you probably have this already, but it's still effectively a nerf, and makes it more likely you'll spec 2/2 into Malfurion's Gift if you haven't already.

Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10. Makes Tree of Life last shorter. I don't think it's that huge, but it is a nerf.

Tree of Life duration has been reduced to 25 seconds, down from 30. Like above. Reducing the duration. Not crazy. Before specced you could have it up for 40 seconds. It felt like an eternity. I don't know that it was necessary. Now it's a bit more specific. Longest you can have it up specced is 31 seconds. So with both changes it's a 9 second reduction in Tree of Life duration, but it still lasts 31 seconds which is an eternity in a boss fight.

 

And for the Ferals it looks mostly like damage nerfs....

Lacerate damage has been reduced by approximately 20%.

Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.

Maul damage has been reduced by approximately 20%.

Rake damage has been reduced by 10%.

Rip damage has been reduced by 10%.

Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.

Infected Wounds now has a PvP duration of 8 seconds.

Pulverize weapon damage percent has been reduced to 80%, down from 100%.

With a few minor buffs...

Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.

Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.

Skull Bash's lockout time has been reduced to 4 seconds, down from 5.

 

 

This is relevant to my interests

Ogg's picture

It's an overall win. Rejuv being cheaper obviously helps... we'll see how it hops back into the playbook.

Feral changes.

kibito's picture

At least for DPS they shifted damage from DoTs to the direct damage attacks.

Not sure why they are nerfing bear damage. Seems to be single target abilities though.

Just when I'm really

moobuckaroo's picture

Just when I'm really comfortable and happy with healing they gotta shake it up. Soothe will be pretty useful now. I know we tried using it in Lich King fights a few times to remove the enrages and it just wouldn't work with a cast time. The change to empowered touch I will really have to think hard about since I would have to come up with 4 more points from other places that I currently like them for the 10% regrowth buff. Nourish might at least get a click binding on an oddball key now for rare use. The buff to mastery will have the crit vs mastery debate back on again. Up until this, all the research I had done on resto druids in high up guilds had been stacking all crit. I'm leaning more twords balance them out a bit. Mastery is great but pretty much just for the tank and I honestly doubt we will only be healing the tank. I preferred the crit for the utility of other healing. We will see now though I guess.

Nourish

Talarashne's picture

I still can't get over the fact you don't use Nourish. It gives you the same amount of healing as Regrowth, just slower for less mana. When shit isn't hitting the fan, Wild growth is keeping everyone up, Nourish is my spell that I'm casting on people, and the tank. Keeps the tank topped off for basically no mana cost, and can spot around the raid. I only use Regrowth when the damage is really coming in fast, and I need to bring people up fast, or I use Healing touch on the tank when it's steady damage but I need bigger heals.

I'll probably use Regrowth more now with the new glyph change and it coming with Empowered Touch, but Nourish is still gonna be my default. Lifeblooms on the tank, Wildgrowth when it's up, and Nourihs on the tank. I can keept hat up all day.

Basically the same...

Ogg's picture

HT and Nourish are essentially the same spell. HT costs more and heals more, but they're both direct heals that either do or don't refresh LB depending on talents. I HT when the tank needs it (most of the time, depending on CC and the individual tank), and Nourish at the end of fights, or low-damage boss phases. If you have them talented, you're getting healing bang and saving a little over 1k mana, and a GCD.

I'm mostly like Moo, in that I find Nourish to be so much less valuable right now than it was in WotLK, but I still use it to refresh LB when the tank's health is high.

Not even sure I know where I bound Nourish

Melindra's picture

I know I stuck it somewhere inconvenient. Once they made it take half a year to cast, I forgot about it. After dragging Moo through several normals one day, it appears (he says) that we have similar healing styles. I also copied his spec.

Am glad they're buffing rejuv, I can't quite seem to stop casting it. I basically use regrowth, rejuv, stack lifebloom, wild growth and that's it. I'm not sure where healing touch is, I often forget swiftmend. Yeah I know.

It's so much easier to just keep refreshing lifebloom with...lifebloom.

The dif is I don't spec into

moobuckaroo's picture

The dif is I don't spec into the speed up talents for nourish or empowered touch. And regrowth is far superior when you consider its almost 100% crit and it plants living seed. I have really come to love the living seed do to the fact that its a mini bubble that protects your Target while your hots bring there health up. I hated nourish when wrath was coming out and only ever used it because they made it so fast. Now its only claim to fame is mana conservation. I sat down and did a lot of thinking before cata about how I wanted to heal and I have focused on building my character to suit my style rather then build my style to suit me character. From what research I have done many others out there have thrown nourish to the curb for now granted that may change when this patch goes live.

confusseled

Irullan's picture

Do you use nourish to refresh lb? do you keep lb rolling on the tank? or has that changed since i played a resto drood? also mana conservation aint no thang to shake a stick at!

Yes I keep full lifeblooms on

moobuckaroo's picture

Yes I keep full lifeblooms on the tank however.. once upon a time the mark of a good druid was that he/she would constantly be casting. Those times are gone, now the mark of a good druid is being patient and throwing the right heal at the right time. This means that maxing your global cooldown out isn't such a huge deal anymore. When I want lifeblooms refreshed I take .75 seconds and just cast a new lb on them. As far as mana as I said I am building my character to support the mana I want to use. Honestly from what I am seeing by the time we are in t11 mana won't be much more of an issue then it was in wrath.

Feral debuffs FTW..

Horatius's picture

Feral debuffs FTW.. Murdercats were a bit too rapey in pvp for my taste. And while I'm here, worgen ferals... a werewolf that tuns into a cat?! ghey.

-.-

kibito's picture

Oh look mob on Horatius. Hmmm... where's my taunt button... hmm... it was here a second ago... where the hell is it?

 

Horatius has died.

 

OH!!! FOUND IT!

:D

Shastic's picture

WTB a like button for this.

^ this is good to know so I

moobuckaroo's picture

^ this is good to know so I don't waist mana on trying to keep him up.

Haha

kibito's picture

relm kept pulling aggro and the healer (sorry I forgot who it was, maybe Tirren?) kept healing him, thus foiling my plans.

meh, just FD and watch the

Horatius's picture

meh, just FD and watch the carnage. That or redirect to Moo

On Feral Bear - Sad day

Dasia's picture

On Feral Bear - Sad day "minor" buffs mean we possibly need a lil bit longer on threat.

 

On Buffs - Yes, Instant Soothe is Good!

 

On Balance - Instant Shrooms yay! I use it a lot place the shroomies, caset Hurricane+ detonate BAM! nice burst they hit hard.

On Resto - Tree is awesome in raids also the longer tree in harder heroics.  Sad day for the nerf and the rolling LB, but hey if it wasn't nerfed then it would be obvious Blizz favored druids.

Nourish is still used to keep up LB, if you are talented for it.

 

I do have to say that this is

moobuckaroo's picture

I do have to say that this is exactly one of the reasons I value 25 man's far above 10s. Getting to heal in the same raid with 2 or 3 other druids and then breaking down those numbers is invaluable.75% of what I learn come from seeing myself and other druids in action and evaluating what's working well and what isn't. I real hope 25 mans aren't dead but my guess is they are.

4.0.6 Patch Notes for Resto Druids

Talarashne's picture

someone else can cover the other stuff... here's what I drew out for just pure PVE Healing stuff...

Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen. So if you don't have Malfurion's Gift and you've been casting Regrowth or whatever when Omen of Clarity procs you either need to spec into this now, or forget having that free heal.

Soothe is now instant cast, down from 1.5 seconds. Druids now with a de-enrager that might work, might be called upon to de-enrage certain mobs. Obviously a boomkin would be better to do this, but we might be called upon for it, so be aware of it and move it onto your bars.

Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares. Used to be everyone could do this, now you need to spec it. i'd say if you're a PVE druid you'll avoid this one.

Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.  Increases the healing of Regrowth and lets it refresh lifebloom. This is a good thing as now any of your 3 "casts" will refresh a lifebloom.

Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10. Tree of Life is taking a hit, but you could snap it and it'd be up a long long time. I don't have a problem with them reducing it's length overall. it is a nerf, but I think we can live with it.

Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%. It still buffs REgrowth crits 60%, it just removes the reducing CD thing on Swiftmend and makes Nourish go faster the more rejuves you have out. Good for raid and small group healing. Brings Nourish more into people's arsenal when things are going badly, and helps Rejuvenation be used more.

Symbiosis (Mastery) benefit from mastery increased by approximately 16%. Great for having hots out and healing. Great boost.

Tree of Life duration has been reduced to 25 seconds, down from 30. ToL nerf. It's fine I think. Keeps it as intended to be a 'oh shit button'.

Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10. Yay! I hated when they upped the cooldown. Now there is no excuse to not hit this every 8 seconds. It's one of our best heals.

Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%. I think this might become a must have glyph. Hitting people with Regrowth when they are low, and the hot staying on, is supremely helpful for raid healing.
                         
        

Disentanglement

Tranquility's picture

Is part of your specializations. You get it for being Resto.

yes...

kibito's picture

make the only unkillable spec unrootable. that makes sense.

Oh please

Talarashne's picture

I arenaed with Gnomewrecker last night. I assure you that I'm very very killable.

ah gotcha

Talarashne's picture

i read that wrong. You are correct sir.

Nurish cast reduction

moobuckaroo's picture

I think you may be reading this wrong tall.. the tool tips i am seeing say they reduce it by 30% when rejuv is on 3 or more targets. How i am reading it there is not in between. You either get the buff by having 3 rejuvs up or you don't.. no 10/20/30%. If that is the case its not worth it to me because when i want a fast heal i need it right then and taking the time to make sure 3 rejuvs are up takes longer then what you save in cast time. I also see this as a potential mana waister if you are trying to keep rejuvs up all the time that you may or may not need just for the speed buff.

 

I think this is what i am going with for now.

http://www.wowhead.com/talent#0hbbZMZrczIbcru0uo:

Ah

Talarashne's picture

yeah you're right. on further reading and research it's a 3 point talent ande it's the talents that increase that time speed.

I'm thinking this..

http://www.wowhead.com/talent#0hbbZZrfzIbcru0uo

Also, hey it works for ya, but I still stand by using all three spells (RG/HT/NO) and that with the mana reduction of rejuvenation we're going to be casting that even more now.

Wild Growth, Lifebloom, Rejuvenation. In fact i'm upping to swift rejuvenation to get that healing on target faster, and help prevent overheals. have those be my primary foci with Healing Touch when people are losing health significantly, Regrowth when they're blow 50% (and picking up that glyph) and Nourish as the standard filler heal.

You're right and wrong...

Ogg's picture

The 10/20/30% depends on how many talent points you've sunk into Nature's Bounty, not the number of rejuvs active. However, where it is effective is bringing back the druid as a raid healer. My impression is that with mana cost reduction of Rejuv, the druid can once again, to a degree, paint the raid with HoTs consistently and use nourish to spot up individuals when not tank healing.

Again, the spells you use seems to totally depend on the role you're playing in the raid. A tank healer is going to get more mileage from Regrowth, LB and HT, while the raid healer will be more inclined to use faster Nourishes and Rejuv painting to keep everyone topped off. Of course, both roles will overlap in spell usage, and WG will likely still be cast every time it's up, but the changes give us the ability to use all of our spells, and the usage is determined more by situational and role-related concerns. This is all general stuff, not taking into account things like fight mechanics, but I think it's a good change overall.

The new problem is, there aren't enough talent points available to take the best talents to cover both roles AND reach Moonglow in the Balance tree and still keep points in Furor.

Also, Moo, specific to your spec... given the proliferation of magic debuffs in Heroics and BH, I think Nature's Cure is still a must-take. I tried running without it for a long time and it made things much much harder.

Yeh im feeling pretty

moobuckaroo's picture

Yeh im feeling pretty uncomfortable about it right now but am going to try it at least tonight. I gave up that and 1 point in moonglow to grab empowered touch. I know you guys love your other spells but the trade off you have talked about is what i am trying to aviod. I may not use much nourish or HT but in droping those i get to be specd in a way that lets me be in some middle ground and able to do both raid and tank heals. Aslo with Regrowth involved in empowered touch now it has gained ground on the healing amount of HT and on the lb refresh of Nourish so im pretty happy with it all and all Except for having to drop my magic removal... i will see how my mana does tonight, it my be worth a point from either moonglow or furor

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.