Re: Zon'ozz encounter

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kibito's picture
in

I think we had the groups too close to each other last night. I checked WoL and now I know we had the groups too close b/c in 8 out of 10 attempts Holy got hit by void diffusion. Anywhere from 16k to 80k (usually it hit for 30k-40k) damage was taken by him from void diffusion.

If you watch the video Zon'ozz is well clear of the island in the pool.  The ranged is in the water and I don't know where our ranged group is since you aren't in my camera angle.

 

Another thing is, with the ball, it phases out after it hits someone. You can tell b/c it will go dark. Several times I watched it pass through the melee group and Zon'ozz and I'm pretty sure it would bounce off Holy. This didn't happen every time though, so I'm not sure if it was due to ranged group closing distance to try and intercept the ball or not. I can't speak to that since my camera is pointed away from the ranged group.

 

I'd love to get feedback from someone in the ranged group. I know we can get this guy down.

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kibito's picture

no comments? Input folks! Agree, disagree, your thoughts? We have time to discuss this now and I'd definitely rather discuss this now rather than during raid where possibly wiping repeatedly gets tempers flared.

This is going to suck, but I

ringthree's picture

This is going to suck, but I think the responsibility of distance positioning is going to be on the tanks.  While both groups are going to need to move to get to the ball, the tanks are always going to need to keep an eye on the ball, especially on the 5th pass when they have to have it hit the boss.  This is only for distance though.  The melee and ranged groups are going to need to side step to the ball as it comes to their side.

I have three thoughts about the groups.

1) Always stay near your marked person.

2) Don't creep up.  This is probably going to be the most trouble, because the tendency is probably going to be to try to hit the ball then get back to what they were doing. 

3) Tanks determine the distance between themselves and the ranged group.

hooray a reponse!

kibito's picture

I think if we move out a tad bit more, the distance issue will go away, though we definitely need to make sure that the tank isnt taking damage from void diffusion since he's already taking a butt ton of damage.

Everyone should be stacked on the marked person of your group. Definitely need to do this.

Creeping up, this is why I wanted input from someone in the ranged group. I'd like to know if that was happening or not.

I also think that the ranged group would be best at determining distance since they have an unobstructed view of the ball the entire time and can easily control when the ball gets bounced back to the boss/melee pile. But like I said earlier I think moving the boss a bit further back after he summons the ball could clear up alot of the prolems.

 

In virtually every instance

Cacciatore's picture

In virtually every instance people were creeping out to intercept the orb before zee was assigned to lead the group. I think we just need to be ready to reorrient the alignment based on the bounce, using the marked player instead of the marked position. I know we also discussed keeping the boss at a 45 degree angle so the pets hang out to the side, that would help too. We can also assign our pets to start from the side, may help some, but recalling them is a bad idea since it will bring the pet right at the incoming orb.

Distance

Holycow's picture

Every time I moved him out, I would get tells from a ranged saying they couldn't hit him.  As far as the tank judging when the ball is going to hit, I cannot see the ball clearly around him most of the time and when I tried to move him, there was usually a melee in the way of the ball.

too far out already

jak3676's picture

I think Arcane Mages are tied with the longest range in the game at the moment at 40 yards (heals may be longer, but frost starts at 30 yards and can spec to get to 35).  We were consitantly keeping him between 30 and 40 yards, and occasionally beyone 40 - I lost range on him a few times as it was.  You can't move him any further in than the island.  From the island to the outside land seems to be right at 35 yards - that's as far away as the ranged group can get. 

Not responding

Talarashne's picture

I was too busy figuring out the healing on ranged. I have nothing to add, though I think by the end we were getting the dispells and healing down to actually keep people alive (other than the tank).

Same

Jaleika's picture

I'll watch the videos again now that I don't have a mumbleful of excited people in my ear and see if there's anything else I need to be aware of besides keeping people's health topped off.  I still don't entirely know what was going on, just that it was making my hair gray keeping everyone alive!

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