PvE Assassination for 4.0.1

Submission of a form on this page has been disabled as you do not have JavaScript enabled in your browser.
Kael's picture
in

This was stolen shamelessly from the WoW Rogue forums after it was compiled from multiple threads on Elitist Jerks.

 

 

The Spec

Spec: http://cata.wowhead.com/talent#fcIfzsMdoGo0bZ0h:zqVdbfmcz
(Better for fights like LK etc)

Alternate Spec: http://cata.wowhead.com/talent#fcIf0sRdoGo0bZ0h:zqVdbfmcz
(Better for fights where applying crip poision isnt required, less damage taken, less healers have to heal you)

(Note: Either spec will work fine, there both the same dps wise (One is better for fights like the LK where getting crip poision on valks helps with the fight, the other will reduce the healing, healers have to do to you when you get hit)

Gems and Enchants

Gemming: With all the stat changes, gemming and enchants have changed as well, Mut rogues are lucky in the sense that Attack Power gems are getting turned into Agility gems, So if you were stacking AP you should still be good, if you where high enough geared where you where gemming Pure Haste, it would now be better to gem for agility! (Remember to keep gemmed for your meta!)

Red Sockets: Agility
Yellow Sockets: Agility/Haste
Blue Sockets: Agility/Hit

And yes, Agi/hit > nightmare tear.

Weapon Enchants: Mongoose/Mongoose
(With the new attack power and agility changes it is now better to enchant you weapons with, Mongoose/Mongoose, instead of Beserk/Beserk)

Mongoose/Beserk
(This combination seems to be in close running with Mongoose/Mongoose, Although current numbers show mongoose/mongoose ahead.)

Gear Enchants:

Boots: 16 agi

Cloak: 22 agi

Gloves: 20 agi

The Glyphs

Prime: Backstab, Rupture, Mutilate
Major: Sprint, Fan of knives, Cloak of shadows
Minor: Blurred speed, Safe fall, Distract

Reforging and YOU!

With the release of the new reforging system Mut rogues will do the following.

1. Gem first
2. Reforge to get expertise and hit capped (Do not gem or enchant for it), ALWAYS! Turn crit on gear to Hit/Expertise/Haste
3. If your expertise and hit capped reforge crit to haste!

4. It is currently being studyed to see if reforging to mastery would be better then hit, some say hit is the way to go and some say mastery, i my self believe that for now hit is the better way to go and at 85 it might be mastery but for now i would stick with hit.

The New Expertise/Hit Caps

Expertise cap is 200, or 177 for gnomes wielding appropriate weapons.

Hit caps:
3/3 Precision Posion Hit Cap: 289 White Hit Cap: 646
2/3 Precision Posion Hit Cap: 342 White Hit Cap: 707
1/3 Precision Posion Hit Cap: 394 White Hit Cap: 769
0/3 Precision Posion Hit Cap: 446 White Hit Cap: 830

(Basically you want to reach 342 with the current 4.0.1 spec, but more hit is still better then crit)

The Rotation

(Note: Always open with garrote and snd right away [Common sense])

Boss Above 35% Health Rotation: Mutilate until 4+ CP, Rupture, Mutilate until 4+ CP, Envenom
[Keeping rupture up 100% and the envenom buff up 100% is the goal here, So if rupture is about to fall off rupture, if not envenom]

(Execute Phase)
Boss Below 35% Health Rotation: Backstab until 4+ CP, Rupture, Backstab until 4+ CP, Envenom
[Same goal as above, but at this part you will begin regain energy back really quick (it is still better to clip the envenom buff then to use eviscerate]

Combat Spec

Alerex's picture

I would love to find a guide like this for combat spec.  Unfortunately, my daggers are just nowhere near my sword/axe level-wise so a mutilate build is not realistic for me.  Maybe I will do a little looking around tonight and see what I can find.

Rex

The general consensus

Kael's picture

Combat took a pretty big hit with the loss of Armor Penetration. There's a few posts about it floating around on Elitist Jerks, but I think the general feeling is that Combat is going to be a so-so spec until level 85.

My testing shows that

Poxumbra's picture

My testing shows that assassination is the better spec for me now as well.  My daggers arent as good as my sword/axe and arent even pve enchanted and I was averaging 1k more on test dummies using mutilate over combat.  Also want to note that sub is very bugged right now aparrently Honor Among Thieves is taking away combo points if someone in your group crits on a mob/player that is not your current target.  Currently I am setup as mut for both pve and pvp.

 

Assassination FTW

Tranquility's picture

I spec slightly differently, but I like having Nightstalker; it might not be the best for raids, but it's also my questing/grinding spec. I do pretty good with it; ~6-7k it seems, now.

 

Gotta get used to keeping Rupture up though. Pre 4.0 it was absolutely useless for Mutilate builds, waste of energy, CP, and GCD. Now it's a good portion of the rotation. It'll be interesting to see my new numbers.

Ohh one other thing to note

Poxumbra's picture

Ohh one other thing to note is to remember to poison your Throwing Weapon for FOK spam. 

Yeh

Tranquility's picture

Assassination gets to add their regular weapons' poisons to FoK on top of the FoK's poison. This means that if you put Wounding on your thrown, and have at least one point in Deadly Brew, you can throw four poisons with each knife burst.

Have they confirmed we should be using wound?

Kael's picture

I've only done light testing but I had at least a 300 dps increase with deadly.

Eh

Tranquility's picture

Not necessarily. I'm just pointing out that you can burst the full variety of poisons on things. Deadly would probably be an increase due to it proccing Instant... or possible Deadly AND Instant... I'm not sure how it interacts with your other weapons.

I'm fairly sure you shouldn't

Poxumbra's picture

I'm fairly sure you shouldn't use wound unless you are combat or sub specced.  Instant is likely and possibly deadly if you think you can hit 5 stacks on the FOK targets.  If they would die too quickly to get 5 stacks then I would use instant.  If you do have deadly on make sure your target is within melee range so that the instant procs work.

!

Tranquility's picture

Once more, not stating Wound is a GOOD idea, simply stating that Rogues specced into Mutilate can now put four poisons out on AOE easily. I could easily have said Anesthetic or Mind-Numbing in place of Wound, the effect is the same.

Anesthetic is gone, btw

Kael's picture

It's functionality was added into Shiv.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.