PTR changes

Realize these are only on the PTR so they could/will change again:
PvP
* Arenas
o Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. (Wow huge absolutely huge no reason to bring a shaman anymore lol)
* Battlegrounds
o The Battle for Gilneas
+ The time it takes to capture a flag has been reduced to 5 seconds, down from 8.
o Strand of the Ancients
+ The damage done by Antipersonnel Cannons has been doubled.
+ The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
+ Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
+ The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
+ A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
+ There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
+ The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
+ Massive Seaforium Charges should now be useable in rated Battleground matches.
+ The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
+ The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
+ The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
Necrotic Strike's absorption effect is now reduced by the target's resilience.
Barkskin is no longer dispellable.
Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
Warriors
* Charge now shares diminishing returns with stun effects.
* Cleave damage has been reduced by 20%.
* Heroic Strike damage has been reduced by 20%.




I'm confused...
"Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. (Wow huge absolutely huge no reason to bring a shaman anymore lol)"
What's a shaman?
Resto?
Cleanse that heals, healing on the run? healthy puddles to splash in? Groz's dirty balls hovering around you?
Ummmm why?
Warriors
* Charge now shares diminishing returns with stun effects.
* Cleave damage has been reduced by 20%
Cleave.
Blame Prot warriors? haha
I don't get it. everythign i
I don't get it. everythign i have read or looked at for Warrs has said that we are very balanced. the Charge stun should not be on DR... that's just dumb and is a huge hit to our tactics. Heroic strike i agree needed a dmg nerf... but cleave? It's purely a situational ability.
I don't normally gripe about nerfs... but this one really sucks imho.
They want to put all stuns on a shared DR.
That's why they put Cheap Shot on the DR as well. They're putting Charge on a DR but changing Juggernaut to increase the stun duration by 2 seconds.
MOAR CHANGES!
http://www.mmo-champion.com/content/2144-Patch-4.0.6-PTR-Build-13482
Sub rogues got nerfed a bit, but then buffed where we really needed it so I'm happy.