Project 1999 - Classic Everquest Emulator

For those of us who miss them old'em days, here is a chance to relive them. I'm seriously thinking I might do this, yeah I know the graphics suck compared to today's games. But I had a lot of good memories from EQ and it was fun (in a strange repetitive way). I really got into my troll shaman (and would love a chance to get him to lvl 50), and in hindsight I should of made him my main instead of my shadowknight.
Anyhow, a clip of the old East Commons tunnel from Project 1999:















Brings back memories
I was seriously addicted to EQ. To this day the world seems many times larger than even Warcraft. I don't know if that's necessarily true in the sense of pure square miles, but it at least seemed it partly because there really wasn't much fast travel. I mean this was a game where people basically had to RUN (no mounts) from one end of the world to the other. They'd beg for SOW (spirit of the wolf) from any passing Druid so they could run faster.
Imagine how big WoW would seem if there were no flight paths. You're in Silithus and you need to get to Dalaran? Run all the way to Orgimmar (no mounts, no flying, no fligth paths) and then take the zeppelin, and then run all the way to Dalaran from Borean Tundra. It'd make the world seem a whole fuckload bigger that's for sure.
At the same time it was SO limited at first. Quests were few and far between. There was little instruction, and the internet was in it's infancy so the online help was minimal. I remember my early days as an Elf in Felwithe. The first time I dared the run through the Butcherblock mountains to take a ship over to the main continent. The run across the continent as a low level character. Good times. But ultimately it was much more of a Kill 10 Bats game, or even worse... Go to Area X and kill shit your level over and over again... Or worse... There was a quest to kill an NPC in a quest chain, and they wouldn't spawn for 4 hours at a time, and there would be a line of people to kill them, and assholes would jump the line to kill steal the NPC....Etc.
I dunno if I could play it regularly. I'd probably check it out out of nostalgia though.
Fond memories
I was also pretty addicted to EQ. I totally agree about the size of the game world, it really did seem big despite being a zoned system. To the very end my cleric carried SoW potions, even when he had the mount from the Emperor. Until the PoP expansion travel was a big part of the game and I can still remember my epic low-level journey from Freeport to the Karanas overland, the run through Kithicor, that huge long ramp from Highhold Keep down to the plains and so on. So many memories *sniff*
EQ's game mechanics were pretty badly thought out imo. No instancing and mobs spawned quite slowly so there were "camps" everywhere - you always had to say "camp check!" when heading into your preferred zone. The death penalty meant no pickup group would ever do anything really dangerous so there was alot of xp grinding (corpse runs to difficult places could literrally take 2-3 hours of real time). Since every mob was an "elite" by WoW standards that meant you pretty much had to do everything in a group so alot of time got spent near zonelines in places like Karnor's Castle. Kind of a shame because there was alot of dungeon crawling you could do.
I logged back into EQ a few months ago when they had the promotion for the "Fippy Darkpaw" progression server but the old aphorism that you can't go home again held true for me. I wouldn't actually mind playing a moderately difficult game again someday but maybe that's because WoW has gotten so extreme on stuff being either very easy or very hard.
Yeah
Oh I wouldn't want to play it again with amped up graphics. I think Wow has gone a bit too far in another direction, but I'd rather play WoW than EQ with equivalent graphics, etc.
The corpse runs. The camping of dungeons. Man. I remmeber trying to play with friends, deciding to go to befallen, and then that alone takes a freaking hour to get there, and when you get there you have to try and hope and find a room that isn't camped. So you have this 40 room dungeon with a different group of people sitting in every room, just waiting for whatever is in it to spawn.. they kill it... wait for the next spawn... kill it....
Blech. That really needed dungeon instancing.
gimme that world, even with the slower travel so it seems HUGE, with instanced dungeons, better quests (but not as linear as Wow's have become) etc etc.
Oh and let me see what's going on when I'm resting rather than looking at my spellbook on my screen... hated that.
The spellbook thing was
The spellbook thing was changed early on. Pre-Karana I think? It was like one of the first things to go. I actually miss the "forced" grouping. Its how you met other people and socializing was so much more organic in that game. In EQ1 you'd join a guild because you'd hunted with members and knew them and they knew you. In WoW you fill out an application on a forum and get to know others only when you're raid ready.
I've often thought that in WoW there should be little sections of the zones where a camp of elite mobs spawn that players can group up and just kill like in EQ1 that provided XP comparable to solo questing. No quests would run through that area so solo'ers never have a reason to go near it and endager themselves. There are times when I wanna play the game but I don't wanna quest, which is actually most of the time. Sure the dungeon finder does some of that, but you never end up with people from your own server, which really kills the whole point of getting to know people when you can only play with them at random or you shell out the bucks for a server transfer.
The one thing I think I miss most is a sense of danger. In EQ1 you'd be a group around level 10 killing orcs and suddenly a freakin' level 35 griffion shows up. Sure it could be a pain but there was danger. I remember the first time I saw a hill giant and nearly crapped my level 8 pants. Plus you could have a bad pull and then you'd be at your wits to try and survive. Everytime I camped with a group there was at least once or twice where things got heavy and you'd have to push yourselves to the limit. In WoW just stay on the path, you'll be fine.
It had its ups and downs for sure. But back then there nothing to build on to tell the devs what to do, they were breaking new ground.
Yeah the danger
it's funny cause Hellfire Penninsula kinda had that. It had those huge roving robots (I forget what they were called) that woudl thrash you if you weren't paying attention, and they had the raidboss Doomwhatshisname that was a groupable open world boss.
But that was about it.
yeah I remember the damn Griffons. And seeing a hill giant and running the other way fast. heh.
If they did something like that in Wow people would bitch so hard, they'd remove it within a patch.
Befallen
Heh, totally the opposite experience with Befallen for me. My friend and I decided to duo Befallen one evening but no one else was there... we got to the second level and then the dying began. We kept having to ask a level 40 monk to come drag our corpses to safety because we were too stubborn to quit :p That was a real nice monk to keep helping us when we were obviously so clueless.
I actually didn't have such a problem with the spellbook but the absurdly long time it took to get your mana back was really frustrating. Remember the enchanters selling KEI around the bank, making a fortune? You'd buy it just so you wouldn't have to sit there forever.
I do remember very early on doing the Orc Highway in Oasis of Marr and had the spellbook up while medding. Got interrupted and figured it was some stupid level 12 orc or madman and instead it was a level 40 spectre someone had trained from nearby island. That got the heart pounding but as I remember I was able to run away, screaming like a little girl (I did that alot early on in EQ). Ah, the trains...
Lolz
The spellbook resting was sure a pain, but it had its funny moments. Not sure how many times I could hear "someone" was walking close to me and it turned out to be a madman or a mummy that someone had trained to the zone.
I really do miss this game sometimes, funny that they original is still a subscription only game (and not free to play).
Frogloks
I left shortly after they merged my server (Torvonnilous (sp?)) with Fennin Ro. I gather they merged the servers again recently but people still play and I guess they are all pretty dedicated now to have stuck around so long. There is a new expansion in the works (Veil of Alaris) so it's definetly a going concern.
I tinker around EQ2 with my lovable Froglok paladin; been hopping around Velious lately, good memories there. It's not the same thing but I really love the Frogloks, if they had been available when I first started playing EQ I would definetly have begun as one. There spell-casting backflip is just awesome, as is the fly-catching animation. Too bad neither of those made it to EQ2.
I never played EQ but it
I never played EQ but it certainly guided me into the MMO community. Good friend of mine in scouts played EQ and used to describe to me in detail his adventures and I loved to hear about it. I'm sure my imagination inflated my percepts to a great degree, but without that I might not have been driven to play SWG and so on.
Yeah, no.
It was fun back then, but going back to EQ would be like dropping from a cable connection to 14.4. It was a good early try, but I remember my frustrations with the game much more readily than my enjoyable experiences, because there were MANY more of the former than the latter.
I would love to do something
I would love to do something like this, but downing Vox and Naggy on a private server would be nigh upon impossible.
So the game that's impossible
So the game that's impossible to solo past level 10, you want to put on an emulator so that it's impossible to group with other people...
I spent a fair amount of time playing EQ, but I was always getting bored and rolling new characters around the time I couldn't solo anymore and had to sit for 30min after fights to regen health/mana. Most of my time was spent yelling "(lvl)(class) Looking for group" and getting no responses. Wee. Of course, I had a crappy internet conneciton at the time and always had to be on the lowest pop servers. My highest level char was a 15 druid.
Ya, it sucked, but it was the only game in town. So much never again.
Not sure if it was impossible to solo
just harder.
A Druid and a Shaman could kite mobs around, I could take on blues as a SK, hell Necromancers could take on frickin yellows usually with np. I think Enchanters had it the hardest soloing if I remember correctly.
I soloed as a Warrior.
It wasn't impossible, just really really hard if you didn't play certain classes.
But yeah, never again.
Shit, an Enchanter never
Shit, an Enchanter never needed to solo. You were always in demand. A good Enchanter was worth kicking another person out for. When I played mine when I logged on I'd get tells offering groups. When you grouped with my Enchanter I'd just say "pull everyting you can, everyone assist tank, I'll take care of the rest." And I did. Cause Enchanters were the shiat-bomb, son. In Kunark I'd have a line of 10 mobs waiting to be killed while our grouped worked down one and our puller was out looking for more. And if I felt like, oh I dunno, out DPS'ing the whole damn party, I'd find a rare undercon mob and charm it, buff it, and kill things faster than you could blink. Manticores in Velous? Hell, I was killing things 10 levels above me solo like they were nothing with an undercon manticore and its omfgpwned poison attack. Enchanter was the funnest class of any game I ever played.
Lol
I suppose that is true enough, I do recall many a party almost jumping up and down if we could snag an enchanter. They were a rare breed.
Hell ya. Haste, slow, mana
Hell ya. Haste, slow, mana buff, root, aggro wipe, mesmerize, charm. Only thing you couldn't do is heal and any real damage, hah. I recall one time we had a massive pull. Our puller got too much and someone ran a train by us. There was like 15 things on us. I told them to not run and assist tank. They killed that mob and then everyone stopped and looked around. All around us a little over a dozen mobs, each one capable of destroying us itself, just stood there. And then I was all "WHO DO YOU LOVE, BABY?"
Oh the good ole'days!
I played on a PvP server back in the EQ days. I had a Necromancer, Shadow Knight, Ranger, Druid, and my favorite was my Bard.
I remember an entire zone coming to hunt me down and kill me on my Bard. I loved twisting songs getting 3 sometimes 4 going at once was just a blast. Moving fast as hell and killing people while healing myself was a blast. I think my next favorite was my Druid...those 2 for sure because of how big the game was. Made it a bit easier being able to travel faster with Bard speed and Druid SoW's or even wolf form. It was a good game but looking back it just scratched the surface. Don't think I could play it again though...not compared to todays games.
You really need to read about this guy
his name was Fansy, and he also played as a bard on a pvp server :)
http://www.notacult.com/fansythefamous.htm
Shit yea!
I remember Fansy! That dude was freaking epic on his Bard. If he came into a zone you may as well forget it and just head to another area. Didn't they change one of the rules because of him pulling trains?
Yep!
Believe it or not train pulling could be used for pvp O.o. But since Fansy stayed as a lvl 5 no one could touch him yet in reprisal. So finally the GMs told him to knock it off or he was going to get kicked. They also made the zone disruption rule just because of him :)
You can read about it here:
http://www.escapistmagazine.com/articles/view/issues/issue_120/2552-Fans...
I read that paragraph
about him playing a troll and rping with him. I use to do that as well on my troll shaman alt :) The guild I was in thought it was funny as hell when I use to rp my troll in chat. I also had a blast rping in general chat as well across zones. People would also come to me because they knew I wouldnt charge them for SOWs (a lot of others druids and shaman would charge gold for it) and I would joke around with them as well.
Good times!
I did enjoy twisting songs
I did enjoy twisting songs with a bard. That's a mechanic I would like to see again elsewhere.
Bards
I had a kitty bard alt I played when I didn't feel like grouping. Challenging yourself to see what you could solo was good fun. I spent many hours in the Great Divide (frost giants), Katta Castellum (non-city guards from the building with the evil vampire) and Skyfire (everything that didn't summon!)
I never really wanted to group or raid with him - too much work. So much easier to snooze away hitting the cheal macro :-)
oh the days of camping
oh the days of camping rubicite!
I played my entire 8 years on the test server. it was great with a lot of great memories. once we were testing changes to Dain and the dev turned the whole raid into Dain clones.. another time we were testing changes to king tormax and when he wiped us a dev made the avatar of war yell zone wide something like did you ding off that.. was great.
and tal... i remember my first trip from qeynos to freeport when i was like lvl 10 lol... OH SHIT HILL GIANT!!!
me and Az were roomates and
me and Az were roomates and he bet me i couldnt play for 48 hours straight. after 44 hours countless pizza's, smokes, and cases of coke he came in from work and said screw it you win go to bed..
great times.
Vex Thal
My personal record for staying up was our raiding guild's first trip to Vex Thal, which began at 7 pm and went to 7 am the next morning. Glad to have done it once but never again. Vex Thal set what must be the MMO record for lengthy trash clearing.
44 hours though !?!
yeah i had the week off cause
yeah i had the week off cause my fiance who was supposed to come up to see me for a month ended up breaking up with me. sooo since i was already off i took his challenge.
uhh is anyone playing this
uhh is anyone playing this cause i just noticed the post and a friend of mine and i have been lingering on here for a little bit?!
I've been seriously debating it
I miss EQ and wouldnt mind going back to it if this emulator is pretty damn close to the original one.
uhh
yea, lemme explain how close it is (imo, its dead on). you have the EC tunnel auctionhouse (LOL), you lose xp like a master when you die, the graphics are complete shit, everyone is actually VERY nice and travel takes forever! ORIGINAL EVERQUEST IN ITS BEST! and as an fyi, its just kunark + vanilla. that's it
But thats what I played pretty much :)
I played in 99 through 2000. I did pick it up again for a little bit in 2001 and in 2004.
As far as solo ability I finally went to the "darkside" in 04 and made a Necro, and was soloing yellows O.o. I actually enjoyed playing one more than I thought too and rarely died to boot. I finally realized the appeal of Necros, lol.
My biggest gripe though was how melee classes were shafted if they wanted to be bound to a new area. Can't recall how many times I had to beg and plead (when I played as a Shadowknight) for a caster to come along and group with me just so I get could bound.
ya
i completely agree lol. i started as a wizard, then i rolled a necro and said "wtf... this is easy" then luclin came out and i rolled a shaman/rogue and had fun dualboxxing from there lol :D - right now, its a necro and i can't see myself playing anything else atm. not unless its twinked :P
GAAAAHHH!! Why can't we just
GAAAAHHH!! Why can't we just get an updated version of THIS!!! Make it a little more solo friendly, have a quest line to hand hold the kiddies, and amp up the XP for grouping with areas that have elite mobs only that the quests don't go near so we don't have to hear all that crying from the "forced grouping" sociopaths. I'm so sick of this "foced solo" that modern MMO's do. Make it so that you get full XP and full loot to everything you help kill, even if someone else started it and did most of the damage. Don't have a group? Just follow somebody around! You get your own instanced loot, so every gets full loot, like the treasure chests in DDO. Make it so that others are a benefit, not a hindrance.
GIVE US THIS GAME!!! *nerd tears*
Hey guys, I found your guild
Hey guys, I found your guild on the SWTOR site and I've been checking everything out about the guild. I somehow stumbled across this thread and wanted to share what I've been playing for the past 2 years.
I am an old school EQ player from back in 99-03 and really missed the world and gameplay from that era. I've played other mmo's since then but nothing could capture the wideopen fun of the original EQ until I found out about Shards of Dalaya. There you will see familiar places and faces but everything storywise is original. The mechanics are much better and travel isnt the same. (There is a small Nexus type zone used like a central hub to travel to portals)
http://www.shardsofdalaya.com/intro_features.htm
It's free and you can play two instances at the same time "box" classes.
I have a few characters there and my main is a Barbarian Beastlord Iver. I've been taking a break since it cooled off here so I ran out of excuses not to tackle the projects around the house I've been putting off. LOL
Let me know if you start a char there I'll roll a new one too. That is untill SWTOR launches and I get my space nerd fix.
Miss EQ but few things they need to fix...
Everquest or was also called evercrack to some ppl. Everquest was my 1st online game. Played pally lvl 73 human name Tregarth sever IDk name started with D all i know and lvl cap was 75 at the time i left, and last thing i was doing was working on my 2.0 pally sidequest. Had all the items to start raids but no man power to fightr the boss for the items they drop. Also had fiery Defender before they change it for ppl who could not get books from 2 dragons. Had 1.5 epic pally sword never did the gem slot for it. Also had necro/shadowknight/mag/enc. Good old days in dreadlands me and rogue soloed their all the time killing spiders =P
I Think i was lvl 65 when i quit EQ after 2 years playing, Year after got back playing and join new guild was called forsaken fellowship don't think guys ever heard of them. So do miss them it would be only thing go back to playing EQ for. Think graphic were change zones and the races look much better or was it a addon i had hmm idk =D
Things needs fix are boats, bugs that happens all the time, and if ever download any addons i hope in patchs they do hopefully tell you what file or something so its quick fix, few times took me hours to fix whenever they have a huge patch. One thing i hated was took forever get group or when you die lose exp, one time i died so many times i lost whole lvl =/ maybe why stop playing. Really i just miss ppl in Forsaken fellowship guild i was in for last 4 years.