Path 1.1.1 - Lots of good fixes

Classes and Combat
General
- Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
- Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
- Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
Jedi Knight
Guardian
- Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).
Jedi Consular
Sage
- Mental Alacrity: Now correctly costs no Force to activate.
- Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.
Smuggler
Scoundrel
- Flechette Round: Now provides 30% armor penetration while active.
- K.O.: This ability now knocks the target down for 1.5 seconds.
- Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Imperial Agent
Operative
- Acid Blade: Now provides 30% armor penetration while active.
- Jarring Strike: This ability now knocks the target down for 1.5 seconds.
- Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Bounty Hunter
Mercenary
- Sweeping Blasters can now be made free with Thermal Sensor Override.
Powertech
- Oil Slick now correctly costs no heat to activate.
Flashpoints and Operations
Flashpoints
Directive 7
- Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
- Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.
The False Emperor
- Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.
The Foundry
- Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
- The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.
The Red Reaper
- Lord Kherus now grants less experience.
- Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
- Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.
Operations
Eternity Vault
- Players no longer randomly die in this Operation after being in Gharj’s lava.
Karagga’s Palace
- Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
- Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
- Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
- Karagga no longer snaps up above portions of the walls during combat.
Bug Fixes
General
- Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.
Items
Bug Fixes
- Comparative tooltips for researched items no longer have their stats reversed.
Missions and NPCs
Missions
Imperial
- Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
- The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
- The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
Republic
- Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.
PvP
Warzones
- Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.
Space Combat
General
- Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).
UI
General
- Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.
Bug Fixes
- The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.
Miscellaneous Bug Fixes
- Special items related to different editions of the game have been resent if they were deleted by the mail system prior to being claimed.






Players no longer randomly
Players no longer randomly die in this Operation after being in Gharj’s lava.
Best news I've heard all day. Along with this: Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.
Still have'nt fixed
They still have'nt addressed the frikkin latency issues so many people are having, including myself. I'll be truckin along at 17ms then all of a sudden it will sky rocket well above 100kms, my highest yet being 200kms. Then drop back to normal. This happens about every 15 mins or so and always at the most inconveinient times.
I've got the same trouble.
It's hacking me off. Most times, it will stick that way and I have to force-quit and restart SWTOR.
I thought that was my son
I thought that was my son hosting a minecraft server.....
so, now I'm annoyed.
Patch Issue?
Has anyone else had issues with the graphics since this patch? I've got a decent system and things like the loin cloths from the slave outfits are now missing and details are not rendering in no matter what I do.. On the select screen my char looks great. In game it looks like she put her makeup on in the dark and her scars are blurs.
They fixed some of the
They fixed some of the Low/High/Medium settings so when you select them, they actually take hold.
move them all to HIGH, save, then move them again to see if that fixes your issue.
Tried
Even puting everything to high and saving, then quiting and restarting didn't help at all.
Here's my character ingame. This is with everything set to high which when I use the default setting that's what it puts it too.
Here she in the select screen.
This is known and it's
This is known and it's "working as intended". During cutscenes and on character select the game uses high res textures, during the actual gameplay it uses significantly lower res textures. This was mentioned by someone at BW as intentional. There was a dev post on the subject but I can't seem to find it now.
bump
Apparently this patch is now live. I'm not at home to check it out :(