Patch 1.1, Eternity Vault, FlashPoints and PvP

I've been looking over the full 1.1 patch notes here: http://www.torhead.com/patch/1.1.0
I thought I would parse a few important tidbits for those who are interested. I still suggest taking a look at the full patch notes as there are a ton of fixes going in tomorrow.
The Eternity Vault
• Players are now able to successfully loot the chest after defeating the Infernal Council.
• Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
• Soa's Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
• Ball Lightning enemies summoned by Soa deal damage in a smaller radius.
• Annihilation Droid XRR-3's Rocket Burst attack no longer deals double damage in 16-player Operations.
• Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
• The Ancient Pylons now reset correctly if not solved within the allotted time.
• Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
• The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.
Karagga's Palace
• Four new bosses can now be battled by players in Karagga's Palace!
• Players no longer get stuck attempting to exit the Karagga's Palace phase.
• Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
• Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.
Warzones
• Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Ilum
• The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
• Players now gain increased Valor from player kills in Ilum.
• Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
• Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
• A notification is now displayed when a player gains Valor.
• Three new respawn points have been added for each faction.
• Companions are now restricted from the PvP objective area on Ilum.
• Notifications are now displayed when enemy players are close to an objective.
• Automated defense turrets have been added to Empire and Republic taxi spawn points.
• Particle Cannons around the Empire and Republic bases now activate more reliably
General
• The scoreboard value for "Highest Protection Per Single Life" now functions correctly.
• Players who have left a Warzone can no longer receive an MVP vote from teammates.
• Your PvP status will now be toggled automatically upon leaving a PvP region.
• Additional feedback is now provided when a player attempts to toggle their PvP flag.
• The Bolster tooltip now more accurately represents the buff's effects.
• Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
• Players will now receive proper Valor and mission credit when defeating another player.
Huttball
• Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.
Ilum
• Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
• Turrets no longer immediately dismount the player after use.
• Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
• Players will now receive proper Valor and mission credit when defeating another player.
The Outlaws’ Den (Tatooine)
• Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.
The False Emperor
• The Sith Entity's affliction ability now properly deals damage in Hard Mode.
• HK-47 now has the correct amount of health in Normal Mode.
• Tregg the Destroyer no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
• Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
• Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.
Directive 7
• Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
• Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
• Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.



Warzones • Level 50
Warzones
• Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Good. It got really stupid quick. Last time I tried it was made obvious to me that being below 50 meant never PvP'ing.
Dailies/Weeklies
The Ilum PvP daily and weekly now require you to kill/collect 30 or 150 players/armaments instead, just fyi.
Also, servers are up. :)
oh well
I guess I won't be "pvp'ing" on Ilum anymore
The good, the bad and the ugly....
- Healing caused by crowd control abilities no longer generates threat.
- Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations. (NOOOO!!!)
- Vanity pets can no longer be considered targets for any abilities. (This is one I was hoping for.)
...and Ilum PvP really really
...and Ilum PvP really really sucks now.... if you are Republic.
I imagine it sucks for everyone
Republic are constantly outnumbered so they can't do anything and leave.
Empire sit there doing nothing because there's no one to fight.
• Corrected an issue that
• Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.