Neverending 2v1 Arena match.....

in
I just finished uploading this video and the stream from Youtube seems really slow...unless it's just my computer. But this is what happens when you bring a geared Blood DK into an Arena /sigh
I decided to start Frapsing this towards the end and was actually able to Alt-Tab and play with Fraps setting for some time. When I heard a Hunter pull off a shot, I'd Alt-Tab back in, heal and Alt-Tab back out again....Blood DKs are NOT OP...I can't even kill them =P











Wow. Reminds me of PvP in
Wow. Reminds me of PvP in Star Wars Galaxies.
HA
2 support medics dueling?
lol
Backpedalling hunter.
STRAFE!!!
ffs...
I'd post a link to this...
...in the PvP forums. That's sort of ridiculous.
Personally
This is the only fourm I go on, if anyone else wants to post a link to it on the WoW fourms, it's fine by me.
NO! Wait! They might nerf DKs =P
That would be the goal >:-D
That would be the goal >:-D
Never go on the PvP forums
Seriously, you'll leave wanting to harm yourself.
Damn Zyro! Makes me want to
Damn Zyro! Makes me want to dust off and lvl my DK for tank purposes instead of using Limper.
it's op
on proc garanteed crit I think I hit something for 17k at level 82. Once I got several procs in a row 2 rime procs and 1 hungering cold. Mob went from full health to dead in about 2 seconds. No exaggerating.
DW Frost....
So unfair. I'm getting 20k+ Obliterate crits (adding both hands together) at 82 in half WotLK tankish gear. I bought some cheap rogue +AGI maces to make the spec... I can't wait to see what proper weapons do.
Dear Magic 8 Ball, is there a massive DK nerf incoming? "It is decidedly so"
They better get to it then
If I recall DKs are getting buffed in 4.1. The recent damage reductions were confirmed by Blizzard to only be a tooltip fix.
Lies
Mages are criting for over 100k NOW...before their 13% damage increase, DKs will get lost amongst all that QQ...trust me, we always do. The worst we've seen so far this x-pac, was a nerf to our Howling Blast and it wasn't even the direct damage...just the AoE portion of it.
A commenter on my vid let me know that Blizzard is supposedly nerfing what makes Blood Spec/Unholy Presence so strong right now in PvP. Last patch Blizz added a new major glyph for DKs...Dark Succor. It always lets your DS (Death Strike) heal you for 15% of your max health, while NOT in Blood Presence (This was mainly for Frost/Unholy DKs crying that DS was crap for them). So your in Blood Spec...spec'd into improved DS...in Unholy Presence and you STILL get that extra healing from the glyph, on top of your Blood Mastery heal (Blood Shield), which also gives you a physical dam absorb bubble.
Now what they're 'supposedly' doing is making it so if your NOT in Blood Presence, you wont activate or get your Mastery heal (Blood Shield). It sounds like a good fix...but then I reminded myself that in Blood Presence you get 30% armor contribution from all armor...8% dam mit and 8% increase to stam. Not to mention now I'll have far more dps capability, because I can now use Rune Strike (Something you almost can't do unless in Blood Presence). Sooooooooooo yea, there's no beating it. There's a reason we're known as a Hero Class =D
Edit - And yes as Kael mentioned, I think I do recall hearing something that they're increasing DS damage too....fine by me.
Haha
nice one :)
TLDW
I skimmed. I like how 1/2 way through the video they beg you to quit. haha
I'd Hit That -------->
I'd Hit That -------->