MM Aura Set

Cacciatore's picture
in

I put together this aura set for my main spec, I've always had simple auras to inform me of those small things that I can easily overlook, but I decided to put something together a little more comprehensive. The idea is pretty simple, if something relevant and controllable occurs, I can see it easily. If SS falls off, I can immediatly tell without looking at the target debuffs, if I let improved steady timer get too low I can refocus my effort on revewing it. I've always known that I needed to keep it active, and had a general aura for it, but after using this more detailed and volumetric version I realized I let it fall off far too often.

 

Here's a preview of most of it.

 

 

A couple of small notes I forgot to add.

* the aspect and rapid fire elipticals pulse, which is why they appear slightly off pattern, I chose this since they are large CD and/or unpreffered effects, making them more visible. Obviously I wouldn't want to go into a fight with Pack on (you'd hope) so it's blatently apparent if it's on. If hawk is on there is no effect, since this would be the ideal aspect, and therefore keeps the screen clutter down.

* If you'd like something similar for another spec or class altogether let me know. It's easily adaptable.

* The <Fire!> text is combat text, not part of the aura.

* Most of the time this is in use it's not nearly as gaudy. I tried to line stuff up so you could see it all. Ideally you'd only see the yellow and green elipticals, and the hunter's mark most of the time.

* The set string is below, just copy from the bottom up to the "Set=Page" and choose to import set on the page you want them on. 11 Auras in total.

And a cleaner version without the text.

 

 

Set=Page 3@

Aura[49]=Version:4.22; b:0; anim1:4; g:0; icon:Ability_Hunter_RunningShot; beginSpin:true; buffname:Rapid Fire/Time Warp/Heroism/Ancient Hysteria; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:1.25; texmode:2; ismounted:0; timer.h:1.6; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-117; timer.x:120; timer.Transparent:true@

Aura[50]=Version:4.22; b:0; target:true; icon:Ability_Hunter_Quickshot; beginSpin:true; buffname:Serpent Sting; r:0.0275; begin:2; bufftype:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:1.05; texmode:2; ismounted:0; timer.h:1.6; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-117; timer.x:-60; timer.Transparent:true@

Aura[51]=Version:4.22; b:0; icon:Ability_Hunter_ImprovedSteadyShot; beginSpin:true; buffname:Improved Steady Shot; r:0.9961; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:0.85; texmode:2; ismounted:0; timer.h:1.6; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-117; timer.x:60; timer.Transparent:true@

Aura[52]=Version:4.22; b:0; anim1:4; g:0; thresholdinvert:true; target:true; icon:inv_alchemy_elixir_05; beginSpin:true; buffname:Rapid Fire; begin:2; bufftype:8; texture:27; alpha:1; mine:true; inVehicle:0; speed:1.5; threshold:90; size:0.3; texmode:2; ismounted:0@

Aura[53]=Version:4.22; b:0; anim1:4; g:0; thresholdinvert:true; target:true; icon:Ability_Hunter_SniperShot; beginSpin:true; buffname:Hunter's Mark; begin:2; bufftype:2; texture:110; alpha:1; inVehicle:0; speed:1.5; threshold:90; size:0.22; y:81; texmode:2; ismounted:0@

Aura[54]=Version:4.22; b:0; anim1:4; g:0.4941; icon:ability_hunter_aspectofthefox; beginSpin:true; buffname:Aspect of the Fox; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:1.45; texmode:2; ismounted:0@

Aura[55]=Version:4.22; anim1:4; g:0.9843; icon:Ability_Mount_JungleTiger; beginSpin:true; buffname:Aspect of the Cheetah/Aspect of the Pack; r:0.9922; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:1.45; texmode:2; ismounted:0@

Aura[56]=Version:4.22; b:0; anim1:4; icon:Spell_Nature_ProtectionformNature; beginSpin:true; buffname:Aspect of the Wild; r:0.702; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:1.45; texmode:2; ismounted:0@

Aura[57]=Version:4.22; b:0.8784; g:0; icon:Ability_Hunter_ChimeraShot2; beginSpin:true; buffname:Chimera Shot; begin:2; bufftype:15; texture:16; alpha:1; inVehicle:0; speed:1.5; PowerType:0; combat:true; size:0.65; texmode:2; ismounted:0; timer.h:1.6; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-117; timer.Transparent:true@

Aura[58]=Version:4.22; b:0.9843; anim1:4; g:0.9843; icon:INV_Spear_07; beginSpin:true; buffname:Fire!; begin:2; texture:166; alpha:1; inVehicle:0; speed:1.5; PowerType:0; combat:true; size:0.58; y:140; texmode:1; ismounted:0; timer.h:1.6; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-117; timer.x:-120; timer.Transparent:true@

Aura[59]=Version:4.22; b:0; g:0; icon:Ability_Hunter_RunningShot; beginSpin:true; buffname:Rapid Fire/Readiness; r:0; begin:2; bufftype:15; texture:16; alpha:0.5; inVehicle:0; speed:1.5; PowerType:0; combat:true; size:1.25; texmode:2; ismounted:0@