Minor Cata Quest/Zone Spoiler...

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Xyro's picture

I just found this video on Tankspot.com, since their awesome and get beta invites and I don't :( Anyway, this is just a brief video on the quests starting out in Uldum, located in Tanaris. It doesn't really reveal too much, but it doesn't give a nice idea of how some, if not all the quests will be done in Cata. Some people I've heard aren't a big fan of the cut scenes...but after playing WoW for 5 years of just being told kill 10 chipmunks, gather 69 acorns, I like the change and variety their adding. It should help keep things fresh, entertaining and have you feel more involved with quests, which is something I'm looking forward to.

 

Questing in Cataclysm.

Flynn's picture

There's actually a lot of good quests in Cataclysm so far.  Yes, there are still acres of "kill 6 bears" and "collect 6 bear rectums" quests to annoy the shit out of you, but generally speaking the numbers are small (worst I've seen is 12, and any of an entire class of mob counted) and drop rates aren't bad (worst I've seen is one in 3/4 mobs).  But then you get the quests with the really clever bits, or the cinematics, or both.  Like in Vash'jir, you move through the zone staging a guerilla war against the naga, but at the same time you keep taking trips into the past to work out how to defeat them in the present.

The best thing, though, is that the zones each have a storyline.  They use phasing a lot to give you the sense of your actions having an effect on the world around you.  Again, in Vash'jir, you start out getting shipwrecked, and the first few quest hubs are all about collecting survivors and fighting off naga attackers.  Once you actually get a beachhead established, get transport, then you start cobbling together weaponry to use and sabotaging their efforts.  Unfortunately, the end of the zone is kind of broken, so it's hard to say how it culminates.

Hyjal's similar.  When you first get there, all hell's breaking loose.  You move from hub to hub, reinforcing the good guys and beating back the elementals.  Throughout, you interact with heroes and old powers, freeing them from their bonds, and it all pays off in the last few quests when they show up to help you kick the crap out of the bad guys.  It's much more of a sense of following a storyline than the old "huh, all quests are done here, I guess I need to go find another hub" we had in vanilla, BC, and kind of in WOTLK. 

For the longest time, people were stuck in the two starter zones; the Maelstrom was broken so you couldn't get into Deepholm, and Twilight Highlands and Uldum were closed.  They just opened everything up for the new patch, so more info should be forthcoming about the high level zones.

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