Hagara the Stormbinder - ShaMage?

Hagara supposedly studied magic with the Forsaken, casts Ice Lance, 'ice blocks' raid members, freezing zone: Mage
Hagara was corrupted by Al'akir, dual wields, uses lightning attacks, summons lightning elemental, super water shield: Shaman
Thoughts? She's full of Hax...
RAID STRATEGY:
Phase 1: Once we figured out healers can AoE heal/pre-HOT people in the ice tombs (It just blocks line of sight for normal heals so use Paladin Flashlight, Shaman Healing rain... etc... & the two people targetted by blue arrows should LOOSELY STACK), and had ranged people tank the ice lances (Melee get a brutal attak speed debuff) things were pretty simple. Tanks need to move for her focused assault or pop cooldowns if you feel like living on the edge.
Phase 2(FROST): Biggest issues were staying away from the moving walls. They move faster than in LFG, and you need to avoid the falling crystals as well. Don't worry about DPSing that last little bit: SURVIVAL TAKES PRIORITY!! The walls are bigger than their graphic.
Phase 3(LIGHTNING): Healers don't necessarily need to be a part of the chain, they can stay close to the boss in the middle so they don't need to run around to heal.
Phase 4(Boss Burn): Short phase: blow CD's, bloodlust @ some point, etc...
Lemme know if I screwed something up.



http://www.icy-veins.com
http://www.icy-veins.com/hagara-the-stormbinder-detailed-strategy
A friend at work just showed me this web site. Don't know why I haven't seen it before. I like their write ups!
Hagara the Stormbinder Detailed Strategy Guide
Last updated by Damien, on 2011/12/03 at 16:32 UTC
This guide applies to patch 4.3 of World of Warcraft.
Hagara the Stormbinder is a Shaman located in the Eye of Eternity, the instance that used to house Malygos. You access this area by taking a portal from Wyrmrest Temple.
The fight against Hagara is all about proper positioning and coordinated movement. As such, most raids will find this fight to be a breath of fresh air before attempting the gear check that Ultraxion represents.
Table of Contents+ display section- hide section
1. General Information ↑top + display section- hide section
1.1. Health Pool
1.2. Enrage Timer
The Hagara the Stormbinder encounter does not have a known hard or soft enrage timer.
1.3. Raid Composition
2. Loot ↑top + display section- hide section
2.1. Tier 13 Tokens
2.2. Armor
2.3. Weapons
2.4. Rings and Trinkets
3. Overview of the Fight ↑top
The fight against Hagara is made up of 3 phases: Main Phase, Ice Phase, Lightning Phase. The Main Phase lasts 50 seconds and is followed by either the Ice Phase or the Lightning Phase. The fight goes back to the Main Phase as soon as your raid has finished dealing with the Ice Phase or the Lightning Phase. The Ice Phase and the Lightning Phase alternate in such a way that a fight will usually look like this:
To determine whether you will get an Ice Phase or a Lightning Phase first, simply look at the visual effect on Hagara's weapon before the pull (it will either be a frost effect or a lightning effect).
Each phase will require your raid to properly deal with positioning constraints or to move in a synchronised fashion:
4. Main Phase ↑top
The Main Phase is a tank and spank phase. The boss should be kept in the middle of the room and be damaged as much as possible. The ranged group must also deal with a few abilities that mostly require proper positioning and good reaction time.
After 50 seconds, the Main Phase ends and an Ice Phase or a Lightning Phase starts.
4.1. Abilities
During this phase, Hagara will use the following abilities.
4.2. Strategy
Once you understand precisely what the abilities do, the strategy is simple and can be summed up in the four following points:
5. Ice Phase ↑top
50 seconds into a Main Phase (if this Main Phase was preceded by a Lightning Phase), Hagara will enter an Ice Phase. Hagara casts
Water Shield on herself, which causes her to remain stationary and immune to all damage until the raid has successfully completed the phase.
When all 4 crystals are destroyed, the Water Shield protecting Hagara is removed and she is debuffed with
Feedback, which, for 15 seconds, causes her to be stunned and take 100% increased damage. The Main Phase restarts when the debuff drops off Hagara.
5.1. Abilities
During the Ice Phase, your raid will be faced with the following abilities:
5.2. Strategy
To give you an idea, it should take no more than 2 turns around the platform to destroy all 4 Frozen Binding Crystals.
During this phase, healers should have only heal the occasional damage from falling Icicles. Should a player manage to survive being hit by an Ice Wave, they should be healed quickly before they take damage again.
6. Lightning Phase ↑top
50 seconds into a Main Phase (if this Main Phase was preceded by an Ice Phase), Hagara will enter a Lightning Phase. When this happens, Hagara casts
Water Shield on herself, which causes her to remain stationary and immune to all damage until the raid has successfully completed the phase.
When all 4 conductors are overloaded, the Water Shield protecting Hagara is removed and she is debuffed with
Feedback, which, for 15 seconds, causes her to be stunned and take 100% increased damage. The Main Phase restarts when the debuff drops off Hagara.
6.1. Abilities
Also, the raid will take constant damage from
Lightning Storm. Every 2-3 seconds, this ability hits 3/4 random players in 10-man difficulty and 7/8 players in 25-man and LFR difficulties. Each player takes 15,000 Nature damage in 10-man difficulty, 17,500 in 25-man difficulty, and about 10,000 in LFR difficulty. Every time a player is hit by Lightning Storm, they receive a stack of a debuff that increases Nature damage taken by 5% per stack.
6.2. Strategy
Just as with the other two phases, the main difficulty of this phase resides in understanding what the abilities do. Then, the strategy is simple.
As the phase begins, a Bound Lightning Elemental spawns and needs to be picked up by the tank. This add must then be brought next to 1 of the 4 Crystal Conductors and killed. This will cause the chosen Crystal Conductor to become overloaded.
As you can see from the screenshots, the chain does not need to be perfect. The maximal range for lightning propagation seems to be around 10 yards. If, somewhere in the chain, the distance between two consecutive players go over the maximal range, a few seconds will elapse before the end of the chain loses the lightning, giving enough time for overloading the targeted Crystal Conductor before the lightning runs out.
In 10-man difficulty, you will notice that the Crystal Conductors are closer to the center. This shortens the distance between the Crystal Conductors, as 10-man raids cannot create chains of players as long as in 25-man raids.
6.3. Tips
Because
Lightning Storm cause players to take increased Nature damage in this phase, healers will have to face increasingly heavy damage. To alleviate this, the raid should switch to Nature resistance during this phase by using either of
Aspect of the Wild from a Hunter and
Elemental Resistance Totem or
Healing Stream Totem (improved with Glyph of Healing Stream Totem) from a Shaman.
Mages (
Ice Block), Paladins (
Divine Shield) and Rogues (
Cloak of Shadows) can and should remove their stacks of
Lightning Storm when they start taking too much damage.
With a bit of practice, you can divide your raid in 2 groups that will go overload the crystals around the platform in opposite directions. This allows the raid to spend less time in the Lightning Phase (and therefore take less damage from Lightning Storm).
7. When to Use Bloodlust, Heroism, or Time Warp? ↑top
8. Learning the Fight ↑top
The execution of the fight does not require much practice as the raid is not faced with overly complex tasks. The only part that may pose problems is the overloading of the 4 Crystal Conductors in the Lightning Phase.
Regarding these Crystal Conductors, it is important to note that
Water Shield has a duration of 300 seconds, which probably means that the raid has 300 seconds to complete the Lightning Phase. So there is ample time to practice overloading the Crystal Conductors, as long as the raid can survive the increasing damage from
Lightning Storm.
9. Concluding Remarks ↑top
This concludes the strategy guide for Hagara the Stormbinder. We think that many guilds will enjoy progressing on this fight as dealing with the various positioning challenges can be quite fun.
As always, we would be pleased to read any feedback that you have (typos, suggestions, praise, etc.) by e-mail or in a comment below.