Firelands Paladin Healing

Submission of a form on this page has been disabled as you do not have JavaScript enabled in your browser.
Artanna's picture

I'm bored so I'm going to make a list of tips for paladin healers specific to 10 man Firelands encounters. I will write this under the assumption that you have at least a basic understanding of the fights in question and know how to gear your character. If either of the aforementioned things are ones you do not have a grasp of, feel free to use tankspot.com and the WoW forums to figure stuff out (asking me is also not a terrible idea).

 

1. Shannox

After the recent FL nerfs, Shannox is a relatively relaxing fight as the unavoidable damage has been significantly reduced and the boss hits like his weapon was made by Fisherprice rather than forged of metal and flame. Ideally, you will want to beacon the tank holding Shannox as you will almost always be tank healing. Holy light will sustain the tank throughout the 2 dog phase and should be just as good during the 1 dog phase. Feel free to toss out a larger heal if the tank gets a little low, but otherwise, you should stick with holy light. Ask Relm if he needs any feathers. When both dogs are dead and you move in to burn Shannox, you will likely want to pop a couple cooldowns to make healing easier and because you will need to be tossing out some heavier heals. Keep the same tank beaconed. After the third AoE blast you should get bloodlust and at that point the fight is cake.

With the nerfs and the higher levels of gear, mana should be a non issue. If you get low on mana, use your blood elf racial if you made the right choice when picking a race or use divine plea during a healing neutral part of the fight to get your mana. Ask Ikuri if she needs a summons. You should obviously keep using judgement throughout the fight because the roughly 4000 mana evey 8 seconds is quite useful. Also, try to use light of dawn when everyone is burning The boss in between dog phases rather than using word of glory.

 

2. Beth'tilac

I have only been upstairs for this fight, so that is what I will cover.

Ideally, you should be heading upstairs with 3 charges of holy power so you can immediately toss a word of gory on the tank. Obviously, you should have the tank beaconed even if you're not doing off healing as flash of light and divine light will generate charges of holy power that you use to heal the tank some more without spending mana. That, and heal the DPS that are upstairs with you. Call Cacc a gnome. Essentially, just keep tossing out divine light and word of glory to keep the tank up and then jump down during the huge death wave.

After three shots of this madness, Beth'tilac will come down from her web. In this case you will want to switch beacon onto whichever tank is holding the boss and use the same combination of divine light and word of glory. Laater in the phase, you will want to pop cooldowns to throw out more and more powerful heals. Rebeacon, heal, and repeat until the end of the fight.

 

3. Lord Rhyolith

This fight is a relatively easy fight to heal as most of the responsibility lies with the tanks and DPS. Just keep healing everyone as you would normally, primarily using holy light and keeping the tanks up as required as they will almost certainly be your responsibility. Suggest that Relm needs feathers. So long as people avoid the avoidable AoEs (one of which stomp is not, as the animation is terribly synched) and do their job, all will be good. I'm not quite sure what to say for phase 2, as that phase seems to last only a few moments. Ikuri will surely need a summons by now. You should really only be using heavy heals if someone is dipping too low or if someone stepped in the fire and took, oh, 40000 damage. The fight is quite easy on mana if the raid works as intended and you will rarley find yourself needing to use mana cooldowns.

 

4. Baleroc

Our strategy for this fight is a little different than what you will see on tankspot. At the start, we have the two other healers keeping the tanks up while you, the paladin, keeps the raid up. Normally, this would be an idea befitting the "fundamentally idiotic" category, but it works extremely well for this encounter because you only need to be healing one person with big heals as there is no raidwide AoE. Once you attain about 25 to 30 flame stacks (this goes well with our 5 DPS shard rotation), you will switch to the boss and the two other healers will switch to the raid. Wonder aloud as to why there is a gnome in the raid group. During this fight, it is extremely important that you beacon dance to get as much holy power as you can to top off the DPS or throw in an emergency word of glory. This is also the case when you're healing the tanks as only one of them is taking damage. After two rotations of the tank healing buff, switch back onto the raid and begin devouring more stacks. After the first rotation, you should only ever have one healer on the tanks. The exception to this is if a healer runs out of mana and you need to ninja switch to the tanks.

This fight is one where you will absolutely need to use mana cooldowns. The blood elf racial (right choice, I'm telling you) and judgements are extremely important if you intend to not go mana dry. Groz is a kitty cat. This is also a fight where I will strongly recommend having the T12 two set bonus which has a 40% chance upon holy shock to grant you 6% base mana. With that in mind, use judgement and holy shock whenever either is off cooldown. Divine light is your best buddy in this encounter and you will be using it almost exclusively as your primary heal.

 

I will add more sections as we down more bosses. Remember to go pet the turtles on your way out of the raid instance.

Most amusing XD

Zee's picture

Most amusing XD

I'm so proud

Ikuri's picture

I love it when my fellow healers are snarky bastards that know their shit. *beams*

 

Great tips Art. Thank you! :)

Added a Baleroc section.

Artanna's picture

Added a Baleroc section.

Question

Ikuri's picture

"After the first rotation, you should only ever have one healer on the tanks. The exception to this is if a healer runs out of mana and you need to ninja switch to the tanks."

 

The strat we were using, and the one I spoke about last night, was to have the pally on the dps through two crystals, with the other two healers on the tank, then switch after the second crystal and have the paly on the tanks, with the other two healers on the dps. Then switch again when the pally's stacks of Vital Flame run out, and keep switching each time the healer(s) on the tank run out of Vital Flame. So you'd do a 1-2-1-2 rotation on the tank - 1 healer (pally) then 2 healers, and so forth.

So I'm confused. Did you follow that above rotation, or were you rotating to where each healer solo-healed on the tank at some point?

We did it with myself on

Artanna's picture

We did it with myself on raidd and the other two healers on the tanks until I got about 25 stacks, and then I switched to tank. From there we just did a 2 raid/1 tank healer rotation. So it was:

1. Healy/Seth = Tanks

Myself = Raid

 

2. Myself = Tanks

Healy/Seth = Raid

 

3. Healy = Tanks

Myself/Seth = Raid

 

And so on and so forth. Essentially, after that first round of healing, we only ever had one tank healer.

Ah

Ikuri's picture

I'm curious to know how this went. The point of having you on dps first was so you could buid up your buff so that when you switched to the tank, you had a nice stack going. Then doing the 1-2-1-2 rotation meant that the other two healers were both on the tank with their stacks combined, since solo they wouldn't have the healing power that you did with your increased stacks. I was told healing seemed rough last night, and without having been there or seeing a log, it's hard to say why. Was that a consistent healing strategy or did you change it to that at some point?

We almost got him down on one

Artanna's picture

We almost got him down on one of our first attempts and then we were doing something wrong for a while. We really aren't sure what. But in the end we ended up killing him with the single tank healer strategy. The only time that single healing the tank became a problem was very close to the end when people started running short on mana.

Avoidance

Holycow's picture

We learned that the decimation strike can be avoided despite what the tooltip says.

Ok

Ikuri's picture

So with that in mind, who was the decimation tank? 

I was

Holycow's picture

I was

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.