EP/GP Loot System

The EP/GP Loot System
EPGP is based on the concept of Effort Points and Gear Points. Effort Points quantify the effort each member put towards the (common) guild goals and Gear Points quantify what each member got back in return. Loot priority is computed as the quotient of the two; priority (PR) is equal to EP/GP.
In a sense EPGP is like zero sum, but without all the need to rebalance the system, or impose taxes to give points for other effort put into the guild. Zero sum awards GP/N points to each player for each item dropped (GP the value of the item and N the number of players in the raid) so that the sum of all points for the members of the guild is zero. EPGP on the other hand is by definition self balanced since priority (and hence chance to receive loot) is directly proportional to the effort you put and inversely proportional to the rewards you got. It is also much more flexible than zero sum since it doesn't require a specific balance point (sum to be equal to zero for example). As such points can be awarded for almost anything without any taxation or over complicating the system (see below). Also another problem with zero sum is the random value of each boss. A boss kill is a boss kill and the effort to kill it is the same no matter if it happened to drop 1 or 2 epics. With zero sum since the amount of effort points the members get is proportional to the loot dropped which is definitely not representing fairly the effort each member puts in the guild.
If you still don't get it, read up on it, or look at some of our posts in the forums. We've talked about it extensively. Or ask in Guild chat, and someone can talk you through it.
Starting EP / Minimum EP : 1,000
Starting GP : 100
Starting PR : 10
Weekly Decay : 20%
EP Awards :
(Intended for Guild Runs of 20+ Members for 25 mans, or 8+ members for 10 mans)
1. Previous we awarded recurring EP. This has been discontinued.
2. At the start of a guild scheduled raid (a raid scheduled by the raid leader, or cleared with the raid leader and put on the calendar at least 5 days in advance) everyone who shows up gets 150 EP.
3. Progression Boss Kills within the current tier of raiding award 550 EP.
4. Repeat Boss Kills within the current tier of raiding award 350 EP. Repeat boss kills in the previous tier of raiding award 150 EP.
5. These values are for both 25 and 10 man.
6. At the end of the raid everyone gets 200 EP for sticking around.
7. Standby Players are awarded 200 EP if they are still online at 10pm server time (you can even be on an alt, you don't need to sit outside the raid waiting, you just need to be online).
8. If players wipe a minimum of 6 times on a current tier boss, and give up without killing it, they are awarded 350 EP. If on a previous tier boss, the wipe EP is 150.
GP Costs:
1. All items looted within the current tier of rare or epic quality will be charged GP, whether they are BOP, BOE, BOA, or any other designation.
2. Items will be charged the price of the current EP/GP Lootmaster mod price.
3. If you are in a raid such as a trash run without EP/GP then after the raid the winner of loot must inform the raidmaster of the item won so that their GP may be adjusted accordingly.
Edited 6/30/11 by Ikuri



















