Broken in my opinion

Well I have been trying to pvp pretty consistantly and try to hit TB everytime its up. Here in my personal opinion is what needs tweaked:
TB in my opinion is broke as hell lol. I really dread the day that Horde is on offense because its going to be a nightmare trying to get it back. What needs to be tweaked:
A. The towers need to have some sort of disadvantage to the defense, right now its only a time advantage for the offense
B. I think a timer in place to make nodes switch possession faster/slower based on the amount of nodes in said teams possession.
C. Get rid of the demos they are dumb unless they give defense a vehicle to counter those and then make it worthwhile to try to destroy the demos.
- Granted this may change when you start getting 40 on 40 full out 85's as it stands now its just dumb to try on offense. I see a lot of success for this area, and honestly its a lot better and more fun then WG, but they need to change some things
NERF FROST MAGES!!! No seriously nerf them to hell and back 2 Frost mages could indefinately hold a node against 6 or so people. Lets not discuss the rammifications if most of these guys get smart and start tossing down frozen ring in tunnels. What do you do if your a flag carrier go the other way?? Well yeah but ideally that frost mage has another frost mage behind him and the rest of the team is waiting to own you when you run the other way. I have not been snared so much in my career as I am now. I doubt its a l2play issue so much as it is I have 3 interupts and and will hit a GCD issue before that mage is out of options for controlling me. Scarey Arena team #1 Fmage + Rogue Scary arena team #2 Fmage x 2 Scary arena team #3 Fmage + Lock. Also could we change the colors on the frost rings say red for horde fmages and Blue for Alli it sucks having to choose if your going to chance that ring that is in front of you
Hunters - They need a buff seriously. Camoflauge is dumb just my opinion. I hated getting owned when they were op but they have been nerfed into the ground and its only going to get worse as resilence ratings go up
Shaman - Cant purge spam anymore you will be bone dry on mana. Have to really pick which buff you want to get rid of and prioritize. I actually like this change as it adds some thinking to the strategy of a shaman. Before you would see PI + Fortitude and you could just start spamming purge and it wouldnt matter but now ... if that priest is smart and starts tossing up renews + penance + shields+PI you will be oom by the time you get to PI trying to purge em down. My strategy has been to use hex to wait out the buffs that have a 10-30 sec duration and 2 min + cooldowns. I usually focus another target at that point. If they burn their trinket well good thats 2 min of free CC that you will have on that player. Healing is hard but I have not noticed MS or any reduced healing affects having as huge an impact as before. Unleash elements is a life saver for putting out that huge mana efficient heal. Just know that even a 200k hp warrior cant rush into a group anymore and just expect to live.
Warriors - I hate you .... but I think they are very balanced right now. They should be able to own you up close and personal its your job to get away. Heroic leap or w/e is a trip scared the shit out of me when I earthbinded + ghostwolf away and all of sudden he was back on me.
Locks - I love putting earth shield on them and watching them just dot and run. Once people figure out cleanse can pretty much negate a locks dmg things will change, but as of now our mana pools just arent efficient enough to cleanse an entire team, for sure need help and cleanse is a pretty mana intensive spell.
Priests - Ehhh I have seen some squishy priests but they seem to have gotten better after this latest hotfix. The jury is still out on these guys. They can at least keep a few people alive now. Spriests ..... a good spriest will melt your face and a bad spriest will pump up your HK's for the match
Rogues - Amazing control over their opponent and their dmg seems to be in line with what you would expect. Wont kill a mail or plate wearer in one rotation but could on cloth. Sub rogues are an amzing counter to frost mages. Actually them and warriors are the only 2 viable counters that I see being persistant.
DK - Don't know you seem the same, high dps as unholy but able to be snared fairly easily. They arent one shotting anyone thats for sure, but they are awesome team mates for control. DG or Pestilance (think thats the slowing shit) can wreck havoc on another team trying to get to a certain point on the map
Druids - Feral ..... I was owned by a feral druid not once or twice but 3 times. I gave up after that. Their bleeds are insane and if they get the jump on you its over. If you can keep them in front of you though and avoid that big stack of bleeds you can deal with them fairly normally. Healers are good not OP thats for sure but if not focused on have the ability to keep a large portion of the group up. Balance .... their damage has been normalized finally THANK GOD
Disscussion? Go to hell? Right on? What do you guys think.
TLDR: Nerf frost mages lol




You have my vote
Nerf Frost Mages to oblivion.
Oh yeah Frost Mages wear fanny packs.
Agreed and in that fanny pack
Agreed and in that fanny pack is an elemental pet that can do the exact same thing the frost mage can lol
NEVAR!!!
I like being able to freeze you in 8 different ways, while keeping your healer sheeped while letting my pet play with you until he gets bored and I decide to one-shot you with an instant cast (with no cool down). WHat's OP about that?
Lol
I am good with it if the F mage is on my team but for the sake of balance you guys are complete monsters right now. I like when I bind your elemental and still am to cc'd to do anything but stare at it. Its like he knows I am screwed and I swear he smiles at me waiting for bind to wear off
paladins
Ret seems to be completely hosed. I can't kill anything in my "pvp" spec. The enemy paladins seem the same so I don't believe it's a gear issue. Therefore, the paladins that do anything are in tank mode (Went To France) or healers. Oh well, I can heal and like the look of the new pvp gear.
I think many of the classes
I think many of the classes are still very much in flux. Some classes just have a higher gear dependency or skill cap than others. From a personal rogue point of view I like where we are at. The forums are blowing up with alot of people bitchin but I guess thats just normal wow forum behaviour. I play as an assassination rogue in pvp with a heavy lean towards the survival talents stuff like increased healing and movement increased healing and extra damage reduction while recuperate is on. Subs damage seems pretty subpar. Smoke Bomb is one of the coolest abilities I've seen and I'm still finding new ways to use it.
We were on offense for TB for a bit and it sucked. It felt futile. I've had a couple defense battles where it felt like we were really outplayed but still won. They definately need to make some changes. I would love to see something interesting happen with the towers but at the very least they should increase the spawn time for the defense possibly linking respawn time to the the towers. They could make the offense cap times shorter with each tower downed. Or they could just require 2 bases to be capped to win. If it tends to flip every other battle thats better than it always being on one sides hands. Make it easier to take TB make the creatures and quests in there much easier to do and then flag everyone that goes in there. Turn it into a 24/7 bloodbath for both sides of the island. Perhaps give the winning team an hour of exclusive time to the TB side of the island then open it up to both sides.
I would love to see something
I would love to see something interesting happen with the towers but at the very least they should increase the spawn time for the defense possibly linking respawn time to the the towers
Love this idea I think something along these lines would make it more of a game. Also yeah there have been quite a few matches where we have been outplayed completely and yet we win. Dont shun me but I kinda feel bad for the Alli that I have pvp'd against since WOTLK.
Or they could just require 2 bases to be capped to win
Now I don't want this though. I like the fact that its a diffrent twist to a BG. Its server specific so I think this is one of those BG's that needs to have a diffrent mechanic.
Perhaps give the winning team an hour of exclusive time to the TB side of the island then open it up to both sides.
Yes this would be awesome. Right now I just hit 2/3 through honored rep wise I can bet you that the Alliance are probably not at honored yet.
I played with one of your spriests today and as long as she had earth shield on her it was like having a shaman + lock. Those 2 comps synergize very well, so much CC, plus with earthbind, dispersion, and cleanse we pretty much had a go of it for about 10 min (then we got swarmed it was rough haha)
Tol Barad Dailies
Thinking a bit more about Tol Barad and the daily quests. First off people should be flagged any time they are on the 2nd island. This will give a side the oppurtunity to "own" the island if they wish outside of the matches. The daily quests should be available to alliance and horde regardless of who "holds" Tol Barad. The raid should only be accessible to the faction that holds it. After a match the losing team loses all graveyards on the Tol Barad island and cannot cross the bridge back. If they die they show back at the base camp of the other island. They can however be ressed by healers of their own faction. After an hour the losing team are given graveyards and the ability to cross the bridge.
I really like the idea of a faction being able to fight for territory dominance if they wish. The hour time period is to give the winning team a reward for winning as well as allowing them time to organize the raid. After the hour any side could attempt to dominate the area effectively putting control of the quests in the hands of the side thats willing to fight for it. This system also allows for the losing team to control the area if they are willing to put in the extra effort of fighting at a serious disadvantage (no respawns or reinforcements).
Even if this is implemented I still feel that something needs to be done to balance out the matches so that control of Tol Barad changes hands atleast every once in a while.
Careful they may say "we are
Careful they may say "we are going to implement a buff called Tenacity to try to even out TB" .... I think I will cry at that point